- 영문명
- Usability Evaluation Analysis of Life-logging Contents Based on Gamification
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 곽소정(Sojung Kwak) 권지은(Jieun Kwon)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 3호, 51~57쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.09.25
국문 초록
영문 초록
This paper will verify the improvement in Life-logging application usage rate with the gamification factor as an element. We classified the gamification factor into three groups, such as, “Acting”, “Achievement”, and “Social”, and a total of four analysis were done consisting of each gamification factor separately and one all together. Usability evaluation questionnaires were conducted to verify functionality and satisfaction. It is expected that effective use of the gamification factor for the Life-logging application will serve as a basis for providing a more enjoyable behavior and application usage rate.
목차
1. Introduction
2. Usability
3. Production and experimentation of lifestyle contents with gamification
4. Analysis of Usability Evaluation of Life Logging Content with Gamification
5. Conclusion
해당간행물 수록 논문
참고문헌
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