본문 바로가기

추천 검색어

실시간 인기 검색어

학술논문

A Study on Virtual Exhibition Planning and Teaching Methods using the Metaverse Platform

이용수  5

영문명
발행기관
동북아학술저널연합(J-INSTITUTE)
저자명
Seohyun Song
간행물 정보
『Public Value』vol.10, 1~14쪽, 전체 14쪽
주제분류
사회과학 > 사회학
파일형태
PDF
발행일자
2025.12.30
무료

구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.

1:1 문의
논문 표지

국문 초록

Purpose: The educational significance of this study lies in the fact that through the exhibition planning course for the digital beauty curriculum utilizing the metaverse platform developed herein, students can independently explore media technology and virtual spaces, communicate with each other, experience new methods and meaningful experiences, and acquire and master various digital technologies while enhancing their creativity through process-centered activities. Method: An experiment was conducted with 40 second-year beauty majors to select a digital beauty course suitable for exhibition-based project learning using the ZEPETO metaverse platform, chosen through case studies related to the research topic. The experiment aimed to explore efficient teaching methods for virtual exhibition planning courses and verify student satisfaction. Pre- and post-course satisfaction surveys were administered , and comparative analysis was performed using a paired t-test. Results: First, we selected ZEPETO among metaverse platforms to develop a new form of exhibition class free from temporal and spatial constraints. Second, a paired t-test was conducted to analyze the difference in class satisfaction between existing digital beauty education and digital education utilizing the ZEPETO metaverse. The results showed a significant improvement in post-satisfaction compared to pre-satisfaction. Third, during the metaverse experience, recreational experiences, relational experiences, and escapist experiences were found to have a significant positive (+) effect on satisfaction. Therefore, metaverse experience factors suggest they act as key elements that go beyond simply stimulating learning interest. They promote learners' social interaction, emotional connection, and autonomous participation, ultimately enhancing class satisfaction and learni ng outcomes. Conclusion: Therefore, future metaverse-based education requires cognitive design elements that induce educational immersion and the establishment of creative experiential environments where learners can autonomously create aesthetic value. If educational content development utilizing diverse media for new major courses continues in step with this, educational effectiveness can also be enhanced. While this study involved 40 beauty major university students and thus faces limitations in generalizing its findings to broader educational contexts, its positive results from the virtual exhibition class using a metaverse platform suggest the need for follow-up research on education utilizing diverse metaverse platforms.

목차

1. Introduction
2. Theoretical Background
3. Research Method
4. Research Results
5. Conclusion and Discussion
6. References

키워드

해당간행물 수록 논문

교보eBook 첫 방문을 환영 합니다!

신규가입 혜택 지급이 완료 되었습니다.

바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!

교보e캐시 1,000원
TOP
인용하기
APA

Seohyun Song. (2025).A Study on Virtual Exhibition Planning and Teaching Methods using the Metaverse Platform. Public Value, (), 1-14

MLA

Seohyun Song. "A Study on Virtual Exhibition Planning and Teaching Methods using the Metaverse Platform." Public Value, (2025): 1-14

결제완료
e캐시 원 결제 계속 하시겠습니까?
교보 e캐시 간편 결제