본문 바로가기

추천 검색어

실시간 인기 검색어

학술논문

<베오울프>의 디지털 액터, 리얼리즘, 그리고 사이보그

이용수  6

영문명
Beowulf's Digital Actor, Realism and Cyborg
발행기관
한국영화학회
저자명
류재형
간행물 정보
『영화연구』제35호, 349~377쪽, 전체 29쪽
주제분류
예술체육 > 예술일반
파일형태
PDF
발행일자
2008.03.31
6,280

구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.

1:1 문의
논문 표지

국문 초록

영문 초록

A digital actor shown in Beowulf (Robert Zemeckis, 2007) can be viewed as the cinematic representation of a present human being becoming a cyborg. The figure of a live actor, acting with the technique of Performance EOG Capture, in a tight suit with white electronic markers on his/her body, face, and even eyelids much resembles that of a cyborg. A digital actor as the cinematic representation of a live actor reflects the phase of the present people transforming themselves into cyborgs in the digital age. As a digital actor loses its indexicality, it goes beyond the borderline of live-action films and proceeds to the realm of computer animation; so classical realist film theories cannot explain the reality a digital actor creates. Instead, theories of digital realism suggest the various aspects of new realism under the new technological condition such as the accordance between the digital actor's performance and live-action environment (or, the live actor's performance and digital facilities), an audience's expectation about a digital actor derived from his/her experience of a live actor, and sophisticated and rich visuality to the degree that the audience cannot recognize the perceptual difference between the live-action and the digital performance. The performance of a digital actor is losing its indexicality, and at the same time it is seeking perceptual and sensuous indexicality. As a digital actor intakes digital information, it projects a present human being as a cybernetic organism up-loading itself to the digital environment. A cyborg leaves the indexically realist information-seeking behavior, such as directly asking someone, or visiting some places and collecting information. It believes and intakes the perceptual and sensuous indices, such as information obtained from the Internet search engines. A digital actor does/can not present the live actor's indexical performance but downloads perceptual indices through the technique of digital scanning and/or performance (EOG) capture. A cyborg's routine starts with booting the computer, stops with turning it off. A digital actor's life begins with computing, ends with deleting it. As a digital actor is made up of the subject of the live actor as the user of electronic markers and that of the digital actor in the diegesis the computer generated, a cyborg is comprised of the subject as the computer user and that as the avatar in cyberspace. In this sense, a digital actor is the cultural representation of the cyborg people in this digital age.

목차

1. 연구의 의의와 목적
2. 디지털 액터 제작 과정
3. 디지털 액터의 리얼리즘
4. 디지털 인간의 문화적 재현으로서의 디지털 액터: 사이보그
5. 결론

키워드

해당간행물 수록 논문

참고문헌

교보eBook 첫 방문을 환영 합니다!

신규가입 혜택 지급이 완료 되었습니다.

바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!

교보e캐시 1,000원
TOP
인용하기
APA

류재형. (2008).<베오울프>의 디지털 액터, 리얼리즘, 그리고 사이보그. 영화연구, (), 349-377

MLA

류재형. "<베오울프>의 디지털 액터, 리얼리즘, 그리고 사이보그." 영화연구, (2008): 349-377

결제완료
e캐시 원 결제 계속 하시겠습니까?
교보 e캐시 간편 결제